

In the videos I've seen, it's been mentioned that individual citizens actually exist and have a house and a place of work.
#GAMES LIKE SIMCITY FULL#
so in this regard, I'll just have to wait until the full release of the game. but everything in the lead up to SC2013 made it appear that it would work. So far I haven't seen anything about any sort of regional play in Cities:Skylines. Or if it did, there was a major delay between the updates on what each neighboring city needs and can provide. In SimCity (2013), the small tiles were something I was okay with, because I was sold on the promise that neighboring cities within a region would actually interact, but that literally never worked for me. and Cities:Skylines just keeps the problem. The cities tiles appear to be just as small and uncontiguous as what SimCity (2013) offered, which is actually something I was always okay with (for reasons I'll get into) but for the vast majority of the SC4 crowd I've seen, this was a huge problem for them.
#GAMES LIKE SIMCITY HOW TO#
The only difference here is that we're allowed a little more freedom on how to connect to the Interstate than what SimCity (2013) afforded in most cases. We still have to connect cities to the interstate, and we're only in charge of our intracity road networks. And we've added powerlines back in (SimCity 2013 transmitted power via roads.which carried everything, Cities:Skylines allows you to build powerlines). The only significant difference (and "significant" is a stretch here) I've witnessed is the fact that you can see the actual grid behind the roads where zones will develop where SimCity (2013) just showed the drop-back lines. At this point, curved roads are an expectation. I'm glad there are curved roads, but can we please stop treating curved roads like some ground-breaking selling point. And modders did this to SimCity 4 years before that even (you just didn't get buildings building on them quite right because of the square grid). The problem is, this isn't ground-breaking.

The point is, this is just a small point of concern for me.Īnother concern? In a video I watched with the CEO (Marina someone?), she was very proud of and put a lot of emphasis on curved roads. Maybe it's the best possible layout for UI in a city-builder game? And maybe SimCity actually stole this design from some other game (maybe this is how the CIM layouts have always been?). I'm just stating as a fact that certainly in this regard, the UI is absolutely a direct clone. I'm not even saying that SimCity's UI layout is particularly bad and that it's a mistake to copy the layout. Other than the little bird in the top of Cities: Skylines, the only real difference between these screenshots is that EA has more money to afford a more polished look (I don't care about polish as much as I care about a game that plays well). I've never played any of the Cities in Motions games, so I'm not sure what to expect out of these developers specifically, but what I've seen so far is a clone of one of the biggest game failures in recent memory. So I think it's easy to see why I don't want Cities: Skylines to be such a clone. plenty of people were disappointed with the game for plenty of reasons, and I think we can all agree on that. I won't go into all of the things that were disappointing about it for me. But SimCity (2013) was a huge disappointment for me. I've been playing SimCity since pre-SC2k. When I first saw this game announced and saw some of the early screenshots, I was excited.
#GAMES LIKE SIMCITY SERIES#
In fact, none of the individual games within the SimCity series itself are even as close as this game is to SimCity (2013). Based on the screenshots and videos I've seen, this game is as close to a direct clone of SimCity (2013) as I can imagine.
